Game Physics (in Assembler) - Computerphile

16 Dec 2016 19:24 1,115
339,025
7,806 147

Game Physics (in Assembler) - Computerphile Clip Video - Just how do you turn basic number crunching into a physics system for gaming? Video Games programmer Matt Phillips explains.

More info on Matt's Project: http://www.tanglewoodgame.com/info
Matt's Kickstarter for Tanglewood: http://bit.ly/Computerphile_Tanglewood
Thanks to The National Videogame Arcade: http://bit.ly/Computerphile_NVA

Sega Game Coding in Assembly: https://youtu.be/GH94fKtGr0M
Assembly/PacMan Easter Egg: https://youtu.be/5pEg9IdsE08

http://www.facebook.com/computerphile
https://twitter.com/computer_phile

This video was filmed and edited by Sean Riley.

Computer Science at the University of Nottingham: http://bit.ly/nottscomputer

Computerphile is a sister project to Brady Haran's Numberphile. More at http://www.bradyharan.com


Tags: computers, computerphile, computer, science, computer science, NVA, National Videogame Arcade, Tanglewood, Sega, 68000, MegaDrive, Genesis, Development Kit, Code, Coding, Assembler, Assembly Language

Related of "Game Physics (in Assembler) - Computerphile" Videos