Game Physics (in Assembler) - Computerphile

16 Dec 2016 19:24 1,290
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Game Physics (in Assembler) - Computerphile Clip Video - Just how do you turn basic number crunching into a physics system for gaming? Video Games programmer Matt Phillips explains.

More info on Matt's Project:
Matt's Kickstarter for Tanglewood:
Thanks to The National Videogame Arcade:

Sega Game Coding in Assembly:
Assembly/PacMan Easter Egg:

This video was filmed and edited by Sean Riley.

Computer Science at the University of Nottingham:

Computerphile is a sister project to Brady Haran's Numberphile. More at

Tags: computers, computerphile, computer, science, computer science, NVA, National Videogame Arcade, Tanglewood, Sega, 68000, MegaDrive, Genesis, Development Kit, Code, Coding, Assembler, Assembly Language

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